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ArcStat vs
Hudl
ArcStat vs Hudl — ArcStat focuses on league stats and standings; Hudl is a video-first platform. Different jobs, different prices.
ArcStat is for
League commissioners who need standings, box scores, leaderboards, and a public league page — not video tagging or coaching film.
Hudl is for
Coaches and teams who live in game film, want video tagging, breakdown clips, and recruiting tools — with budget to match.
Side-by-side
| Feature | ArcStat | Hudl | Edge |
|---|---|---|---|
| Primary job | League stats + standings + public page | Game film + video analysis | |
| Pricing | ₱0–7,999/yr (PHP) | $400–2,500+/yr (USD), per team | |
| Setup time | League live in under 30 minutes | Hours — video uploads + tagging | |
| Box score entry | Full NBA line, 5-min mobile workflow | Tied to video tagging | |
| Public league URL | Every league, free | Limited public surface | |
| Video integration | None planned | Industry standard | |
| Recruiting tools | None | Highlights, profiles, exports | |
| Mobile-first stat entry | Yes (TM submissions on phone) | Mobile companion exists | |
| PH local payment | GCash, Maya, BPI, BDO, GoTyme | USD credit card |
Verdict
These tools don’t really compete — Hudl is a video platform with stats attached; ArcStat is a stats platform with no video. If your league cares about film, use Hudl. If it cares about a clean public standings page that fans actually visit, use ArcStat. Some leagues run both.
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