Every abbreviation across basketball and pickleball, in one place. 59 terms — click through for the full explanation, formula, and worked example.
Basketball
Abbr
Full name
What it means
Detail link
+/-
Plus-Minus
Plus-minus is the team’s point differential while a player is on the floor — credits or charges every player on the court.
2x2
Double-Double
A double-double is a single game with double-digit totals in two of: points, rebounds, assists, steals, or blocks.
3P%
Three-Point Percentage
3P% is the share of three-point attempts that go in — the cleanest measure of a shooter’s long-range accuracy.
3PA
Three-Pointers Attempted
Three-point attempts.
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3PM
Three-Pointers Made
Made shots from beyond the arc.
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3x10
Triple-Double
A triple-double is a single game with double-digit totals in three of: points, rebounds, assists, steals, or blocks.
APG
Assists Per Game
APG is total assists divided by games played — how many baskets per game a player directly created for a teammate.
AST
Assists
Passes that directly led to a made basket.
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AST/TO
Assist-to-Turnover Ratio
AST/TO measures ball-control: how many assists a player creates for each turnover they commit.
BLK
Blocks
Shot attempts deflected by a defender.
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BPG
Blocks Per Game
BPG is total blocks divided by games played — the headline rim-protection stat for centers and forwards.
DRB%
Defensive Rebound Percentage
DRB% is the share of available defensive rebounds a player grabbed while on the floor.
DREB
Defensive Rebounds
Rebounds collected on the defensive end.
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DRtg
Defensive Rating
Defensive Rating is points allowed per 100 possessions — the standard pace-adjusted defensive efficiency metric.
eFG%
Effective Field Goal Percentage
eFG% is FG% adjusted to give 3-pointers the bonus they deserve — a 3 is worth 50% more than a 2.
FG%
Field Goal Percentage
FG% is the share of shot attempts (2s and 3s combined) that go in — the most basic shooting efficiency metric.
FGA
Field Goals Attempted
Total shot attempts from the floor.
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FGM
Field Goals Made
Made shots from the floor (2s and 3s combined).
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FT/FGA
Free Throw Rate
Free Throw Rate is FTA divided by FGA — how often a player draws fouls relative to how often they shoot.
FT%
Free Throw Percentage
FT% is the share of free throws made — the purest measure of unguarded shooting touch.
FTA
Free Throws Attempted
Free-throw attempts.
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FTM
Free Throws Made
Made free throws.
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GmSc
Game Score
Game Score is John Hollinger’s single-number summary of a player’s value in one game — scaled like points.
GP
Games Played
Total games a player appeared in.
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GS
Games Started
Games where the player was in the starting five.
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MIN
Minutes Played
How many minutes a player was on the court.
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ORB%
Offensive Rebound Percentage
ORB% is the share of available offensive rebounds a player grabbed while on the floor.
OREB
Offensive Rebounds
Rebounds collected on the offensive end after a missed shot.
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ORtg
Offensive Rating
Offensive Rating is points scored per 100 possessions — the standard pace-adjusted offensive efficiency metric.
Pace
Pace
Pace is possessions per 48 minutes — how fast a team plays, independent of how well they score.
PER
Player Efficiency Rating
PER is a per-game number summarizing everything a player does — scoring, rebounds, assists, defense, and turnovers.
PF
Personal Fouls
Fouls charged to a player.
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PPG
Points Per Game
PPG is total points scored divided by games played — the simplest measure of a scorer’s output.
PTS
Points
Total points scored.
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REB
Total Rebounds
OREB + DREB combined.
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RPG
Rebounds Per Game
RPG is total rebounds divided by games played — combining offensive and defensive boards into a single per-game number.
SPG
Steals Per Game
SPG is total steals divided by games played — the cleanest counting stat for on-ball defensive playmaking.
STL
Steals
Possessions taken from the opponent.
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TO
Turnovers
Possessions lost without a shot attempt.
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TOV
Turnovers Per Game
Turnovers per game is how often a player coughs up the ball — the negative twin of assists.
TOV%
Turnover Percentage
TOV% estimates what percentage of a player’s possessions ended in a turnover — controlling for usage.
TS%
True Shooting Percentage
TS% measures shooting efficiency across 2-pointers, 3-pointers, and free throws on a single 0–100 scale.
USG%
Usage Rate
USG% measures the share of a team’s offensive plays a player is responsible for — shots, free throws, and turnovers combined.
Pickleball
Abbr
Full name
What it means
Detail link
DIFF
Point Differential
DIFF is total points scored minus total points allowed across every game the player has logged — the cleanest tiebreaker on the leaderboard.
DUR
Match Duration
Total minutes on court across logged matches.
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FMT
Scoring Format
Pickleball uses two scoring systems — traditional side-out and rally — and matches are played to 11, 15, or 21 in best-of-1/3/5 series.
GL
Games Lost
Games lost within matches played.
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GW
Games Won
GW is the count of individual games won inside matches — a more granular record than match wins alone.
L
Losses
Matches lost.
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MP
Matches Played
Total matches a player has logged.
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PA
Points Against
Total points conceded across every game played.
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PF
Points For
Total points scored across every game played.
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PTR
Partnership Record
PTR is a player’s W-L record split by doubles partner — the only way to see which pairing actually clicks.
RC
Rating Confidence
A 0–100% band that says how reliable a player’s rating is — confidence grows with every match, capping out around 50 matches.
RTG
DUPR-Style Rating
A 2.0–8.0 skill rating that updates after every match — higher when you beat stronger opponents, lower when you lose to weaker ones.
S/D
Singles vs Doubles Split
A player’s rating, WIN%, and DIFF tracked separately for singles and doubles play — they are not the same skill set.
STRK
Match Streak
STRK is the player’s current consecutive run of wins (positive) or losses (negative) — resets on the next result that flips direction.
W
Wins
Matches won.
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WIN%
Match Win Percentage
WIN% is the share of matches a player has won — the headline record stat on every pickleball leaderboard.
Rows with an arrow link to a full glossary entry — formula, worked example, and why the stat matters. Rows without one are basic line items that don't need a deeper explainer.